Wednesday, January 8, 2020

The Truth About Video Games - 1124 Words

Its dinnertime and your parents are yelling your name to come eat. You yell back saying, I will be there in just a minute! In reality though, you could take up to ten minutes, but then your food will be cold. Finally ten minutes have passed and your mother comes upstairs and threatens to ground you. Everybody has been in this situation before with different things such as movies and television. Since technology has developed rapidly, video games have become more realistic in terms of violence. These games and systems have reached second in demand in the media industry following television (Rottenberg et al. 30). The human species is an inherently violent species in this generation. When we play video games for extended hours at a time,†¦show more content†¦In the time between 1999 and 2007, there has been a 30% increase in the number of kids suffering from being bullied (â€Å"Contribute to Youth Violence†). During the Connecticut school shooting in 2012, the killerâ €™s motivation was video games, which he played right before he conducted the malicious mass murder (â€Å"Contribute to Youth Violence†). The FBI determined that video games were linked to school massacres in 2000 (â€Å"Contribute to Youth Violence†). Since video game purchases have risen, juvenile crime has risen along side by a staggering 50% (â€Å"Contribute to Youth Violence†). Finally, if a child keeps losing in a video game or becomes angry during the time they are submerged in their video game, they store up large amounts aggression. As aggression builds, radical ideas and actions birth in the brain of adolescents. These ideas rise because violent video games cause the frontal lobe of your brain, the center for the control of emotions and decision-making, to become fuzzy and unclear as if the brain is being blocked (â€Å"Violent Video Cause Aggression†). â€Å"A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal levels after playing video games. It takes five to ten minutes for heart rate and aggressive behavior to return to baseline† (â€Å"Violent Video Games Contribute†). Yet, mature video games are not the only cause for aggression, video games that contain noShow MoreRelatedThe Truth About Video Games Essay1415 Words   |  6 PagesThe Truth about Video Games Since the industry of video games has been around, people have been skeptical about video games and their effects to our society. People are so used criticizing video games, claiming that they only corrupt our families, ruin our social lives, and make us and our children more violent. People that are against video games also claim that spending your time reading books is a better and more beneficial alternative. But to blindly claim these things while there are so manyRead MoreThe Truth about Video Games and Violent Children 1222 Words   |  5 Pages Violent video games are not training kids to be murderers. The video game industries have been called against and blamed for making kids more aggressive and violent for years. Although recent studies show that violent video games have been useful for kids to get their anger out. Only some kids were found to be aggressive after violent video game play, but they had three specific traits that lead to this aggressive behavior (â€Å"Viol ent...). Not all kids are affected by violent video games, but peopleRead MoreCorrelation between Gun Violence and Video Games in the Article, The Truth About Video Games and Gun Violence by Erik Kain753 Words   |  3 PagesThe article, â€Å"The Truth About Video Games and Gun Violence† by Erik Kain discusses how video games and gun violence correlates. The author opens up with someone by the name of Aaron Alexis who resorted to gun violence while playing video games that contained violence. There is a violent video game that scares parents and behavioral experts. There has been a debate on whether people who play video games later have violent behavior. Throughout the years, video games continue to show images portrayingRead MoreGrand Theft Childhood the Surprising Truth About Video Games and What Parents Can Do1827 Words   |  8 PagesIn â€Å"Grand Theft Childhood,† Professors Lawrence Kutner and Cheryl Olson do a good job of investigating whether violent video games are bad for kids. They present both sides of the argument in an unbiased way. In the early chapters of â€Å"Grand Theft Childhood† Kutner and Olson take on the relation between depictions of violence and their effects on child behavior by arguing that amount of crime decreased dramatically during the peak of violent penny gaff viewing in England. Penny gaffs were inexpensiveRead MoreViolent Video Games in the Twenty-First Century: The Truth Essay1649 Words   |  7 Pageshalf-truth. The nation would come to see a cause for teen violence where there was none. Fear, in this case, would result in one of the many half-truths that are still heavily debated to this day. Although this half-truth regards video games resulting in teenage violence, the effects of video games on children and teenagers do not generally result in future adolescent violence problems. The relation between teenage violence and violent video games covers an immense area for argument. A video game’sRead MoreThe Effects of Video Games on Children1610 Words   |  6 PagesMany participants also suggested that the games caused the children to have strong imaginations, while a few disagreed. 61.0% said that electronic games did not cause the children to lack good behavior. The survey also showed that electronic games do not cause the children to be skilled in terms of their self expression, and do not cause them visual stress. On the issue concerning obesity, the percentage of the respondents who said that electronic games caused children to be obese was equal to theRead MoreEssay about Video Games and Violence: Cause, or Scapegoat?1116 Words   |  5 Pagescoming out about video games is bad. A student tried to kill his fellow classmates, and he was an avid Call of Duty player. A study has been released that proves that playing video games will turn you into a criminal. The many benefits of games and gaming, such as their possible applications to education and their ability to tell more complex stories than other forms of media, are almost universally ignored. I know better, though. Between the lifetime I’ve spent playing and loving video games, and theRead MoreVideo Games Effects On Teenagers1716 Words   |  7 Pagesform, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre† (Serkis, n.d.). Video games have shot onto the scene within the past 50 years. With technology advancing as fast as it has today, video games are becoming more and more realistic, as well as inherently more violent. The pressing question of today’s video games is, areRead MoreVideo Games: A Scapegoat for Youth Violence Essay examples1265 Words   |  6 Pagesmost recen t medium are video games. Aided by crime-saturated news reports, a lot of people are convinced that video game violence transfers to real-life youth crimes like the school massacres. They think that violent video games make people violent, but that is not the case. Violent people play violent video games. Not everyone who plays video games are violent, but those who already are violent will play them as an outlet for their frustration and rage. If anything, video games keep violent peopleRead MoreViolent Video Games And Gun Violence830 Words   |  4 PagesTitle: Violent Video Games and Gun Violence: A False Shepard Or Violent Video Games and Gun Violence: Scapegoated Thesis Statement: While they may cause aggression in some people, playing violent video games does not cause gun violence because other countries that consume more video games per capita have less gun violence, they are mentally beneficial, and the real causes are rooted elsewhere. I. Other countries consume more video games per capita than the United States and they have significantly

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